Play "Wiser" & Get Wiser
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    World Wiser Sport Committee
    Official Website of Wiser Ball
    Tel: 626.795.7485

    Glossary of Terms

    Common Terminologies of Wiser Sport

    The following common terminologies of the Wiser sport are listed based on the order in which they appear in the rules handbook:

    Centerline The “Centerline” is a 12-meter line in the middle between the two teams’ serving lines. The distance between the centerline and each team’s serving line is 12 meters.
    Referee An official who has the responsibility to enforce the rules of the Wiser sport set by the World Wiser Sport Committee and maintain the order of the game.
    Record Keeper A person who has the responsibility to record the game’s progress and final outcome on a “Wiser Game Recording Sheet” as well as providing information in response to inquiries from the referee regarding ball statuses, records of fouls committed by the players, and the number of ball settings made by a team.
    Flag Person A person who has the responsibility to insert or pull out flags according to the ruling of the referee.
    Ball Serving At the start of a Wiser game, players are launching out their balls to their intended positions for the first time. This is called “Ball Serving.”
    Serving Lines The standing positions for serving the balls by both teams are called “Serving Lines.” The distance between each team’s serving line and the centerline is 12 meters.
    Contesting Ball At the start of a Wiser game, all balls are “contesting” balls. Players have the right to use these balls to launch attacks or set the ball.
    First-Lock When a “contesting” ball is hit for the first time by the opponent’s “contesting” ball, the ball being hit is ruled as “first-locked.” This ball is not allowed to be moved. The flag person will insert a yellow flag next to the “first-locked” ball.
    Second-Lock If a “first-locked” ball is hit for the 2nd time, its status is changed to “second-locked.” The flag person will replace the yellow flag with the red flag next to the “second-locked” ball.
    Strike-Out (1) If a “second-locked” ball is hit for the 3rd time, the ball will be “struck-out.” (See “Strike-out”) (2) When a ball hits a ball of its own team, this is called a “Mishit.” The ball that caused the “Mishit” will be “struck out” and will be eliminated from the game. (See “Mishit”)
    Yellow Flag In the Wiser game, a yellow flag is inserted next to a ball to identify that the ball’s status is “first-locked.” (See “First-Lock”)
    Red Flag In the Wiser game, a red flag is inserted next to a ball to identify that the ball’s status is “second-locked.”
    Rescue To rescue any “locked” balls (either “first-locked” or “second-locked” balls), the teammate of the “locked” balls must hit the opponent’s ball(s) that have hit the “locked” balls.
    Ball Hitting “Ball Hitting” means aiming at and hitting a target ball of the opposing team. The player can roll, toss, or shoot his/her ball to hit the opponent’s ball.
    Ball Setting When playing the Wiser game, a player can also choose to “set” (or “position”) his/her ball to a special position instead of aiming to hit a ball of the opponent.
    Capture Zone If one of the two teams has only one contesting ball left, the “Capture Zone” must be set up. The “Capture Zone” is the rectangular area between two teams’ serving lines. Its range is 12 meters by 24 meters.
    Reposition After setting up the Capture Zone, the two teams must “reposition” their remaining contesting balls and locked balls within the Capture Zone respectively. The way to reposition is to pick up the balls from their original positions in the playing field and then arrange them at any locations on a “repositioning line,” which is the line located one meter inside from each team’s serving line.
    Mishit A ball that hits a ball of its own team is called a “Mishit.”
    Interception Interception refers to a quick action of blocking when the opposing team is launching an attack. Interception can be used at any time during the game.

    The following common terminologies of the Wiser sport are listed in alphabetical order:

    Ball Hitting “Ball Hitting” means aiming at and hitting a target ball of the opposing team. The player can roll, toss, or shoot his/her ball to hit the opponent’s ball.
    Ball Setting When playing the Wiser game, a player can also choose to “set” (or “position”) his/her ball to a special position instead of aiming to hit a ball of the opponent.
    Ball Serving At the start of a Wiser game, players are launching out their balls to their intended positions for the first time. This is called “Ball Serving.”
    Capture Zone If one of the two teams has only one contesting ball left, the “Capture Zone” must be set up. The “Capture Zone” is the rectangular area between two teams’ serving lines. Its range is 12 meters by 24 meters.
    Centerline The “Centerline” is a 12-meter line in the middle between the two teams’ serving lines. The distance between the centerline and each team’s serving line is 12 meters.
    Contesting Ball At the start of a Wiser game, all balls are “contesting” balls. Players have the right to use these balls to launch attacks or set the ball.
    First-Lock When a “contesting” ball is hit for the first time by the opponent’s “contesting” ball, the ball being hit is ruled as “first-locked.” This ball is not allowed to be moved. The flag person will insert a yellow flag next to the “first-locked” ball.
    Flag Person A person who has the responsibility to insert or pull out flags according to the ruling of the referee.
    Interception Interception refers to a quick action of blocking when the opposing team is launching an attack. Interception can be used at any time during the game.
    Mishit A ball that hits a ball of its own team is called a “Mishit.”
    Record Keeper A person who has the responsibility to record the game’s progress and final outcome on a “Wiser Game Recording Sheet” as well as providing information in response to inquiries from the referee regarding ball statuses, records of fouls committed by the players, and the number of ball settings made by a team.
    Red Flag In the Wiser game, a red flag is inserted next to a ball to identify that the ball’s status is “second-locked.”
    Referee An official who has the responsibility to enforce the rules of the Wiser sport set by the World Wiser Sport Committee and maintain the order of the game.
    Reposition After setting up the Capture Zone, the two teams must “reposition” their remaining contesting balls and locked balls within the Capture Zone respectively. The way to reposition is to pick up the balls from their original positions in the playing field and then arrange them at any locations on a “repositioning line,” which is the line located one meter inside from each team’s serving line.
    Rescue To rescue any “locked” balls (either “first-locked” or “second-locked” balls), the teammate of the “locked” balls must hit the opponent’s ball(s) that have hit the “locked” balls.
    Second-Lock If a “first-locked” ball is hit for the 2nd time, its status is changed to “second-locked.” The flag person will replace the yellow flag with the red flag next to the “second-locked” ball.
    Serving Lines The standing positions for serving the balls by both teams are called “Serving Lines.” The distance between each team’s serving line and the centerline is 12 meters.
    Strike-Out (1) If a “second-locked” ball is hit for the 3rd time, the ball will be “struck-out.” (See “Strike-out”) (2) When a ball hits a ball of its own team, this is called a “Mishit.” The ball that caused the “Mishit” will be “struck out” and will be eliminated from the game. (See “Mishit”)
    Yellow Flag In the Wiser game, a yellow flag is inserted next to a ball to identify that the ball’s status is “first-locked.” (See “First-Lock”)